A simple method for decision making in robocup soccer simulation 3d environment

نویسندگان

  • Khashayar Niki Maleki
  • Mohammad Hadi Valipour
  • Sadegh Mokari
  • Roohollah Yeylaghi Ashrafi
  • Mohammad Reza Jamali
  • Caro Lucas
چکیده

Un método simple para la toma de decisiones en ambientes 3D de simulación de fútbol RoboCup Abstract—In th is p ap er n ew hier ar ch ical hybr id fuzzy­cr isp methods for decision making and action selection of an agent in soccer simulation 3D environment are presented. First, the skills of an agent are introduced, imp lemented and classified in two layers, the basic­skills and the high­level skills. In the second layer, a two­phase mechanism for decision making is introduced. In phase one, some useful methods are implemented which check the agent's situation for performing required skills. In the next phase, the team str ategy, team for ma tion, agent's role and the agent's positioning system are introduced. A fuzzy logical approach is employed to recognize the team str ategy and further more to tell the player the best position to move. At last, we comp rised our implemented algor ithm in the Robocup Soccer Simulation 3D en vir on men t a n d r esu lt s sh owed t h e efficien cy of t h e introduced methodology. Keywords—M ulti­Agent systems, M achine lear ning, Ar tificial in t elligen ce, R ein for cemen t lea r n in g, F u zzy L ogic, F u zzy reinforcement learning, RoboCup soccer simulation. I. INTRO DUCT ION R obocup is continuing AI research initiative that uses the game of soccer as a unifying and motivating domain [1, 2]. The Robocup simulation competition pits teams of 11 independently­controlled autonomous agents against each other in Robocup simulator, or Soccer Server, a real­time, dynamic environment [3]. The only Robocup soccer simulator used to be «2D» for years, many researches in AI have performed in that full challenging environment for functionality of the developed algorithm in a multi­agent environment [4]. But as it has been set by RoboCup Federation [RoboCup, 2004], the ultimate goal can be expressed by several discussion. «By mid­ 21st century, a team of fully autonomous humanoid robot soccer players shall win a soccer game, complying with the official rules of the FIFA, against the winner of the most recent world difusa para reconocer la estrategia de equipo y además indicarle al jugador, la mejor posición para moverse. Por último, se incluye el algoritmo implementado en el ambiente 3D de Simulación de Fútbol RoboCup y los resultados que demuestran la eficiencia de la metodología …

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عنوان ژورنال:
  • CoRR

دوره abs/1212.1570  شماره 

صفحات  -

تاریخ انتشار 2012